Tag Archives: artwork

August Update

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The sun is rapidly setting on August and the light in New Mexico has shifted. Time to take inventory of my late-summer work.

I’ve been reading heaps of television and new media theory, continuing investigation into remix culture, appropriation, cultural structure and  theories of memory while also honing my video production skills. It seems I’ve been reading more this semester than any previous, which is saying something, as I’m always a prolific reader. My first research paper for the semester is centered on remix and the role of artist as cultural DJ (will share it soon).

I’ve also been developing a more final, conceptual outline of why my thesis contains three distinct elements that alternately access a related core. It’s connected to notions of television experience as a virtual mosaic, to Minkowski’s graph of space-time and to Lev Manovich’s three-screen theory. Too much to go into in this update, but it’s rapidly taking shape.

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Still from “Elevator (Finding a Way out of Here, I Hope)”

My studio work has been centered on developing videos, including massive back-end sampling, altering, generating and “painting” with moving media. So I Asked… and Elevator (Finding a Way Out of Here, I Hope) were developed during July and completed in August.

Many hours go into the scouting, capping and video remix process. Over the course of July and August I completed an obscene amount of tele-viewing time, scouring all 122 episodes of The Rockford Files, re-watching 78 episodes of Adam-12, 129 episodes of Emergency!, 7 episodes of Columbo, 4 episodes of Knight Rider, 22 episodes of The Greatest American Hero and 59 episodes of Simon & Simon. I say “obscene” simply because of the dismissive attitude television-viewing tends to invite. That’s a lot of TV (not even counting the episodes that were repeatedly scoured, broken down and disassembled).

Sound crazy? Research is always a little borderline, anyway. At least borderline obsessive for me. The television deluge served to reveal a bigger image of televisual structure, the function of television as mosaic (and as an extension of oral tradition) and as compositional flow. After a while, you see segments as painted moments in a longer, cyclical turn. This is very useful to the way I’m working with the painting and video.

Still from "So I Asked..."

Still from “So I Asked…”

The videos include layers of manipulated stills, altered footage, digital painting and sound that’s been sampled, mixed, remixed and composed using Audacity. I combined remixed television sound footage with my own sampled audio taken with a Zoom Microtrack recorder.

I’ve also generated hundreds of new screen caps and I’ve just started work on the second 38″ x 50″ painting.

I also experimented with contrasting present-day Google Street Views with show clips and discovered they lead in the wrong visual-physical direction for my 2015 thesis project, but are still fascinating on an urban archaeological level. During my research, I also found devoted fan bases, like the folks at the Official Dwight Schultz Fansite (A-Team Filming Locations), who do footwork to combine video stills with Google Street Views (and actual street shots the fans carve out on their own time), not unlike my experiments earlier this semester. However, their work is a collaborative effort, making use of crowd-sourced skills and knowledge–a compelling turn, and a confirmation that the iceberg revealed by my contrast experiment is meant for another project.

The overall concept behind the fansite research, however, is highly relevant to my thesis– a reminder that fictionalized, pop cultural narratives happened in real space. And here, the landscape becomes a site of activation, a catalyst for decade-spanning personal, regional and cultural interactions. Fans work with space-place memories, track down the actual locations, build new associations with the urban-archaeological discovery (and again, new memories and experiences), then share them as part of a collaborative digital space.

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Still from “Elevator…”

My mentor is also finalized–with thanks to Peter Rostovsky. I’ll be working with Kevin McCoy this Fall (of the collaborative duo, Jennifer & Kevin McCoy).

And here is a preview of the new painting, in its early-early phase.

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So I Asked… (Elevator)

Videos include sound (lots of subtle layers, too, so turn up the volume if you can!)

So I asked…

Elevator (Finding a Way Out of Here, I Hope)
– Combines “stop animation” style stills with moving action.

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Please note–Elevator is not functioning inline, so please visit my website to view the video. 

Peter Rostovsky suggested I consider new ways of dimensionalizing the television experience (which I applied to consideration of the dimensional nature of real and constructed space; in this case, the California landscape as mediated by now-historical television).

I collapsed, condensed, mutated, fabricated and re-contextualized images that were formerly stills. Suddenly things were moving, deepening and expanding my dimensional palette. Elements were disintegrating, breathing, dancing–full of renewed agency. My landscapes were alive–and they weren’t just looping!

I treat the video work the way I handle the creation of digital images (and painting). I develop and respond, investigate and rebound.

During this process of bound and re-bound, certain characters entered the elastic-space as freshly refined icons. I was intrigued by their presence and obsessively pursued their emerging “selfhood.” It made me think of how, in the beginning, I only wanted the bare landscape in my digital desert. I had originally dumped precision details, but vehicles, individuals and even interior spaces crept into the mix. As Tony Apesos pointed out, I’m repopulating the gradually-emptied landscape phenomena, which has been losing specific objects and people since the 16th century. It’s curious, potentially frightening (and exhilarating).

The inclusion of people as part of the video cadence also flirted with narrative, which, as many of you know, has always been intentionally elusive or denied. Here I emphasized the almost-narrative by allowing moments to rhythmically rebound, but keeping with my larger concepts, the resolution of story is always denied.

I’ve been reading a ton of television theory and I’ve discovered fascinating ways of digging into the idea of mosaic and montage, implied space and the passage of time. Each video is intentionally meta-referential. Certain clips, moments and colors are allowed to cycle, forming choruses that seem familiar, yet always shift. Just past the bridge (thinking in musical terms here), a set of layered clips are allowed to temporarily emerge, only to fall away without returning.

The sound is a carefully composed layered blend of recordings I did on a Zoom Microtrack, combined with television audio and ambient noise.

I feel like an alchemical-archaeologist.

Investigations in Video

I’ve been spending the last couple of weeks doing intense research and sourcing materials, output formats and software for the studio work. I’ve also done a lot of screen captures and video clipping, prepping a new arsenal of raw material for the semester.

Some of what I’ve been working with are moving edits and clips, recontextualized via splicing, editing, formatting and blending. This is a rough idea of the tip of the iceberg:

I can’t wait to see where (and how) it transforms!

I’m also experimenting with time, color and surface quality in the clips:

Expect a TON of new iterations and excavations as I really dig in to the mutli-part components to this project. I’m treating the rough, raw video as painterly expressions…

Alchemy of Image – The Spacetime, A-Team Supercluster (Research Paper 3)

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Alchemy of Image
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The Space-Time, A Team Supercluster)

This is a paper excerpt. Download the entire paper here. 

We live in an age of information—a socio-cultural climate that straddles the material and immaterial, our daily interactions taking place across physical and theoretical environments. The phrase “Information Age” itself endeavors to define an entire sphere of existence, production, interface and influence. Technology frames it. It proliferates across the arts and sciences, through economies and empires—and an ethereal, pervasive component, information itself, occupies the core, in place of steam and iron. Information is the philosophical spark of all matter and non-matter, all theory and concept, all communication and commodification.1 The Information Age is the heart of Postmodernism, the platform of Post Postmodernism,2 hinging technology, digital visual culture and interdisciplinary thinking. Within it, we have unprecedented access to data—all artistic styles, all points in history and geographic locations in a single click.3 Space and time collapse in the face of this new, digitally-driven landscape, redefined by delivery and access, shaped and re-oriented by the “Information Age” itself. As we encounter the data cascade, “each of us constructs our own personal mythology from bits and fragments of information extracted from the media flow… transformed into resources through which we make sense of our everyday lives” (Jenkins 3). This pronounced hypertextuality4 of information allows we contemporary artists to mix style, medium and influence on multiple levels, developing the privatized language Frederic Jameson feared5 out of a kind of “celestial jukebox” (Wasow), itself interconnected to the mythology of others.6 Making use of this connectivity, information and new media have become vital to my visual art production. Several recent projects, like The Cascade, investigate this hypertextuality of time, space and matter, informed by information flow, across various mediums. The result is an alchemy of image that addresses the time collapse, integrating micro and macro7 layers that echo multifarious networks and the constructed personal mythology8 we generate in our daily lives.

The 20th century saw tremendous interdisciplinary evolution (Gleick 9, 242-243).9 Theorist James Gleick argues that our awareness of information itself led to many 20th and 21st century breakthroughs, changing our understanding of everything from telephony to the network relationships traceable from star systems to DNA (Capra 35). Information was paradoxically understood as a pulse freed from semantics, as in Information Theory, and as heavily-laden language. Both physical and ethereal, it describes the transmission, replication and even biological order of all things and the study of information made digital technology possible. In my course of research, I discovered analyzing the information cascade, in all its manifest forms,10 is another way of accessing the interconnectivity (and generative nature) found in Eastern philosophy and physics that I worked with in the past.11 It also relates to the network of matter, social systems and data flow found in Fritjof Capra’s writings, equally important to my visual considerations.

While researching source material for previous work, I became fascinated by the process of digital research itself. I would sketch the Vazquez Rocks12 from memory, then Google additional photos. What resulted was not a static spill, but a Choose-Your-Own-Adventure style hypertext journey. It led from vacation shots at “Gorn Rock” to maps, street views, paintings, postcards, weather reports, TV stills and film caps, all from various eras, with varied intent, some of which referred to the pre-existence of other images in an endless feedback loop.13 The search results are a hypertext “cloud” of concepts related, sometimes indirectly or tenuously, to the Vazquez Rocks. In this instance, snapshots taken in the 1950s occupy the same digital space as recent cell phone caps or Vine videos. The cascade of images effectively reduces the Vazquez Rocks to a series of suggestive, webbed data streams that a viewer can explore in a non-linear, metanarrative fashion.14 It forms a virtual relationship between time, spatial location, regional influence and an alchemy of virtual geography. Add the storied detail of our own micro readings to the mix and this new kind of relativity allows time to lose linearity in deep digital space.15 If you were to draw a map of the related links and remixes, the web-like clusters would uncannily resemble the very nature of our universe’s biggest galaxy networks: superclusters (Figure 2), as well as models of internet connectivity (Figure 1) in data flow and hardware.

I pursued the levels of micro and macro information present in this “celestial jukebox” of data and media, and the fascinating, philosophically endless spiral of connections between each source. An abundance of information lead to the possibilities of hypertext, new ways of finding and expressing patterns, and new methods of art production. Enter Mr. T and The Cascade.

If you’ve ever caught The A-Team, Knight Rider, MASH, MacGyver, The Dukes of Hazzard or Star Trek, you’ve seen it: the color palette, the geographical relationships, the creosote bushes, Joshua trees, tilting rocks. You’ve seen the Mojave Desert of the 1960s – 1980s.16 The arid outlay of folded rock may even be familiar—from personal visits or the whirling, hypertext pool of Hollywood reference. Offset by urban density, the dry turn-outs and canyon highways are the geographic language of the region. Areas like the Vazquez Rocks have become a rhythmic, cultural motif, acting as referents to television, fictional narratives and life events, while also suggesting an unreal, imagined geographic space, a cultural recognition of their use. The rocks (and the Mojave) inhabit the very real, the imagined and the transient, iconographic of a collapsing space between personal history, geologic reality and cultural production.The fact that snippets of experience can be gleaned from the background of popular media implies other cultural connections contain trace landscapes17 from the interactions of others, from the geographic and cultural history of entire areas. Storied-details can overlay the real and the enacted as a kind of remix—and our entire experience is formed, like matter itself, from the possibilities of the void and the special combination (and recombination) of generative elements.

Form itself is malleable, shifting. Artist Cai Guo Qiang says of his work (which addresses an imagined Mexico, constructed of myth and memory): matter and consciousness are always in a state of flux (11)—just as information. This relationship speaks to the integration of public and private, digital and analog, cultural and personal.18 Someone watching Star Trek, for example, might have visual familiarity with the fictional “Arena” episode, may have also been on picnics at the Vazquez Rocks and may have a blended understanding of the popular and personal, the social and representational aspects, its original cast and crew, its place in American history, its reception and impact on the digital and physical world. These fractured overlays behave like artifacts, or layers, in visual art, stemming from the cascade of information that inhabits multiple levels of construction. Physical space and linear time become collapsed and reframed as they rush through data streams, allowing “digital media [to] transform physical form into conceptual structure” (Binkley 109).

The Cascade freezes a trace of this physicality in an instant, settings once removed from their location (and time) by the original filming and again removed by the act of capturing a temporary instance. The project makes use of three 1980s TV shows I had multi-level responses to: The A Team, Knight Rider, and MacGyver.19 The transitory landscape found in these rapid videos elude focus, as action tends to preclude wide, sweeping vistas. Yet, landscape is integral to these television adventures.

Moments are snapped in real time with a cell phone, during viewing. Characters and commerciality are de-emphasized in favor of transitional spaces (time depicted in the narrative) and regional collisions (shifting camera views). I then use traditional media to interpret each of the screen captures—exploring surface and the representation of space and time on a 2D plane. The next phase remixes the two, digitally layering the original screen caps with new caps and drawings. The result is an ongoing series that exists in a virtual gallery, where the user is empowered by navigation and interaction. They may choose to comment, share, save the image, click randomly and otherwise invert the traditional, linear reception of work. The endless connections between medium, content, context, digitization and viewer participation can allow the project to behave as a network within a network: as a supercluster.20

This is a paper excerpt! To read the entire paper, with works cited, visit my Papers page.


1 John Archibald Wheeler manifestoed, “Information gives rise to ‘every it—every particle, every field of force, event he spacetime continuum itself’…” (Wheeler qtd. in Gleick 10). Gleick himself claims “information is what our world runs on: the blood and the fuel, the vital principle,” where atoms are the basic units of matter, bits are the basic units of information, themselves describing the nature of the atom’s existence (9-10). Werner Lowenstein even articulated the transformation of the term “information” itself: “ The information circle becomes the unit of life… it connotes a cosmic principle of organization…” (Lowenstein qtd. in Gleick 9).

 2 Also dubbed “Pseudo-Modernism” and “Digimodernism” (Kirby).

 3 Alan Kirby identifies this kind of access as a fundamental paradigm shift, a rupture of existing cultural relationships: “Digimodernism identifies as the critical event in contemporary culture the profound and shattering encounter between computerization and the text. Its most recognizable form is a new kind of digitized textuality—onward, haphazard and evanescent—that disrupts traditional ideas about authorship and reading, and is found on Web 2.0, a range of applications…” I would argue that it explodes the broader concept of “text” itself, with things like the re-orientation of the idea of the original (Jarvis) and the strange collapse of all eras of information and all geographic locations into a binary-based, digitized space-time environment (or, deep digital space).

 4 “Hypertext” refers to the plastic referentiality of text (and information) made possible by electronic devices. There is a sense of immediacy and interconnectivity within non-linear space. Branching structures resemble trees, galaxy filaments or network superstructures. “Hypertextuality” allows one to “transcend the linearity of the written text by building an endless series of imagined connections” (Riffaterre qtd. on “The Torque”). “Hypertext” is also used to describe not only “imagined connections,” but literal, web-like relationships that can be accessed from any point.

 5 According to Jameson, pastiche is used in Postmodernism due to the erosion of the idea of a linguistic or cultural norm as a result of increased language privatization (130). Jameson was concerned about growing linguistic bubbles that would generate parallel, but separate, paths of interaction. With pluralism, the Modernist idea of a linguistic, cultural pinnacle goes right out the window.

 6Contemporary artists can work across mediums, across the limitations of style, choosing the right components and context for projects in “remix” fashion. Style becomes a tool, not an end-game in itself and importance is placed on context, arrangement and association (Jarvis) (Binkley 237-238). As such, no style, no medium is off-limits.

 7 Edward Tufte describes macro and micro readings in Envisioning Information. He uses a street view map of New York to illustrate the viewer-activated phenomena of generating “individual stories about the data” when viewing visual information (Tufte 37). Someone who lives in the city would have extended micro readings of the street view map, shops visited, favorite lunch spots, perhaps even identifying life-event locations like the place where they celebrated graduation, or suffered a break-up. The map contains layers of theoretical information applied by the viewer, which varies dramatically between individuals. A tourist who visited the same locations might also have micro readings of a macro map, as would someone familiar with the setting via movies or television. Someone who had never been there and knew nothing of the setting would have a broader macro understanding of the map as a piece of data, providing insight into a distant series of structures. This kind of extended context allows for what Tufte calls “storied detail,” and layered reactions connected to the “relationship between the measurements of its space and the events of its past” (38).

 8Eli Pariser also refers to the “unique universe of information for each of us” (9), as we navigate and extrapolate information and experience from the filtered digital experience.

 9Notably diverse fields like physics, mathematics, biology, electronics, telephony, code-breaking, linguistics and even psychology expanded and overlapped, corresponding to the rise of a new age—the rapid increase of movable data and technology (Capra 5).

 10 My research included information theory, networking, digital culture, astrophysics, the internet, convergence culture, video games, spectacle and new media, which builds naturally on my previous research, allowing me to investigate 21st century concerns more directly than previous work.

 11The body of work I completed in 2012 investigated the nature of emergence—matter and non-matter, the point at which being emerges from non-being. I explored the relationship between physics and Taoism, finding that the seemingly different language of philosophy and mathematics were intertwined, often describing identical conditions. Layering elements mimicked strata unearthed in archaeological digs and its resulting reveal of relative truth. Pieces were two-dimensional, on paper, and combined printmaking with mixed media, emphasizing the interdisciplinary. Newer work is pushing the mixed media even farther and incorporating some of what Eli Pariser called “transmedia,” expanding my field into web-based, time-based and digital overlap.

 12 The Vazquez Rocks are a rock formation located in Agua Dulce, California (Mojave Desert), north of Los Angeles. They are part of a 745 acre county park, minutes away from Santa Clarita and Palmdale. Though the formations are millions of years old, they’re best known today for guest appearances in countless films, television and commercial productions (Digital-Desert).

 13 Of interest to the feedback loop of referentiality were shots of people reenacting fictional narratives, which occupied the same digital space as the “real” screen caps of the original Hollywood narratives. The intertextual reference of characters imitating characters at the site was especially prolific for Hollywood backlot sites like the Vazquez Rocks. For example, the cast of The Big Bang Theory dressed like Star Trek The Next Generation characters, stranded at the Vazquez Rocks—where the Next Generation episode they refer to via costume was itself originally a reference to the infamous Kirk vs. Gorn battle in the Star Trek episode, “Arena,” itself a pastiche of older science fiction shorts recorded at the Vazquez Rocks. Choosing any side topic, such as the Kirk vs. Gorn fight itself, yields another spiral of fractured, referential (yet networked) results—everything from fan art and fan-reenactment to screen caps and contemporary parody.

 14 The de-centering of the traditional narrative is a primary component of Postmodernism, Post Postmodernism and digital visual culture (Darley 56). The “meta” progression intensifies in digital culture, where web pages, image searches and even web sites can be viewed in any order, accessed from varied sources and dispersed across unrelated platforms (Flickr photos curated on Pinterest, then shared on Twitter via Pinterest). The “proper” viewing order gets turned on its head and new, macro and micro, contextualization occurs. The feedback aspect of the image loop is also vital, as it indicates a recursive, almost organismic system.

 15 A Google search (or Picasa database) might span all times, eras, moments and progressions, allowing us to hop hypertextually (or intertextually) between moments, condensing them into the same instance of experience.

  16 My formative years were spent in the Antelope Valley (Mojave Desert, CA), which Frank Zappa referred to as a land with its own lore. Just north of Los Angeles, the “AV” and its related environs (Santa Clarita, Soledad Canyon, Agua Dulce, etc.) saw explosive growth from the mid-70s, through the early 90s. The expansion was partly related to aerospace, but largely a result of increasing costs of living in the LA basin. Hundreds of thousands of people moved to the area over the course of 25 years, treating the rocky expanse as a “suburb” of the valley, entering the quirky land of abandoned gas stations and burned out cars with urban interests. Its close proximity to Hollywood invited the production of movies and TV even before the boom. It was cheap to film there, easy to get to and had pockets of vast open space peppered with cities. The broader Mojave Desert became Hollywood’s backlot. As production moved out of the sound stage, sequences were often shot on-site in areas whose very geological, sociological and ecological makeup had affected my perceptions, guided my aesthetics. In some ways, the backgrounds of popular TV froze a contextual moment for me, capturing the essence of environment within an actual time-sensitive narrative rooted in geography and the progression of time.

As a child completely immersed in popular television culture (the TV was rarely off), the tales I internalized were filmed in areas I frequented. The adventures were built of familiar flora and fauna, recognizable roads, understandable weather. It was a visual vocabulary I inherently understood, composed of a unique kind of relational linguistics. I intuitively understood that these stories involved my own personal geography, my own generation of space and place–filtered through the lens of popular culture as a kind of remix. This is the micro reading. The trick is to make work that can use the micro, while offering the newly inverted author/viewer relationship to allow the viewer to bring their own micros to the macro in an endless experience.

17 I would venture to use the term “landscape” beyond the restriction of sheer physical geography. The landscape, as in the digital landscape, can contain many levels and associations, internal and external relationships, tied to a loaded set of media—all in exposed in the instant of consideration.

 18 I do not use the term “universal,” here as the unique personal mythology of each individual prevents a cohesive, “universal” response to stimuli. There may be broad tendencies, especially when the viewers of a work are culturally tied, but I prefer to think of macro readings as the broad, camera-pulled-back encounters, rather than universality. Edward Tufte believes “the space-time grid has a natural universality with nearly boundless subtleties and extensions” (110), but this is a descriptor of the nature of physics, which is not usually a victim of subjectivity.

 19Though potentially nostalgic, my intent is not an investigation of sentimentality, but of time and context (Figure 3). Since the project is ongoing, it will eventually expand to include 1960s and 1970s and other 1980s programs, of relation to the first group.

 20Likewise, another recent series, Superclusters, builds on my cornerstone interest in the development of matter from non-matter. Some of my familiar archaeologically-infused rock shapes tumble in a state of ambiguous gravity. Working through these spinning, connective ingredients, I’ve blended glyphs and language, the linear strings of maps and filaments and even pictographic suggestions. I’m interested in the convergence of raw material and the information that defines their construction–an attempt to reach an alchemy of image through mixed media and surface play, applying some digital techniques to the mix. While still working in two dimensions, I attempted to employ Tufte’s methods of “escaping Flatland” by emphasizing layers (13-14). By researching digital visual culture, info theory, convergence culture, remix and appropriation, systems thinking and networking, I have taken the “snow globe” of visual elements from previous work and shaken them vigorously, allowing them to expand and shift with digital hypertext in mind (and applied to works on paper).

Ancient Mechanisms – Almost Done

Here is a longer scroll that’s almost finished. It still needs some experimentation with the void spaces. This semester I’ve been working toward creating a void, rather than leaving negative space within the paper. This requires very faint printing techniques, like thin, white, transparent inks, or underpainting that is then painted over, a la Diebenkorn. 

Some of the very faint neutral tones are washing out in the photos–another reason it’s good to see work in person. 😉

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Here are some earlier shots of the same scroll, as it progressed through different stages:

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Works in Progress

A few more pieces I’ve been working on. These are in-progress shots which show some of the background layer building I’ve been doing, as they’re developed.

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Working on larger drawings which allude to a series of smaller mutli-technique etchings I did late last year. Seeing what happens if I blow them up and articulate the detail in different ways. These are drawn rather than etched and printed.

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The above etching, Pompeii: Emergence, is the impetus behind the larger charcoal and ink drawings. I’ll try to fit as much rigorous detail into the large scale works as I managed to get in this single plate development (which used soap ground, Sharpie, hard ground, soft ground and lift ground).

 

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The very, very beginning of an underlayer which I plan to print on top of. Ink (wet and pen).

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Several pieces getting ink layers added. I’ve been doing a lot of painting and drawing this semester and using the printing more to tie the varied elements together.

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Another, slightly less blurry, cap of one of the drawing underlayers.

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A larger piece which at first, as shown here, included a brush painting underlayer and then later received collaged and printed elements on top.

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A continuation of a large brush painting I started a month ago. This will get printing on top.

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A stack of experiments. Most of these are forays into different palette combinations, mark processes and compositional adventures. Many will continue to be developed, others will be printed over or cut into collage elements if they do not resolve.

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A stack of work in progress.

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Rock shapes awaiting collage.

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Serigrapy underlayers, with some collage, ready to get more!

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Bits from the finished experiment piece, Bytes. 

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Even more rocks, created using a combination of monotype, serigraphy, digital and painted elements. Ready for the big collage.